API Docs for: 3.0.0
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File: libs/MouseEvent.js

var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
/**
 * @module annie
 */
var annie;
(function (annie) {
    /**
     * 鼠标事件类,电脑端鼠标,移动设备端的触摸都使用此事件来监听
     * @class annie.MouseEvent
     * @extends annie.Event
     * @public
     * @since 1.0.0
     */
    var MouseEvent = /** @class */ (function (_super) {
        __extends(MouseEvent, _super);
        /**
         * @method MouseEvent
         * @public
         * @since 1.0.0
         * @param {string} type
         */
        function MouseEvent(type) {
            var _this = _super.call(this, type) || this;
            /**
             * mouse或touch事件时rootDiv坐标x点
             * @property clientX
             * @public
             * @since 1.0.0
             * @type {number}
             */
            _this.clientX = 0;
            /**
             * mouse或touch事件时rootDiv坐标y点
             * @property clientY
             * @public
             * @since 1.0.0
             * @type {number}
             */
            _this.clientY = 0;
            /**
             * mouse或touch事件时全局坐标x点
             * @property stageX
             * @public
             * @since 1.0.0
             * @type {number}
             */
            _this.stageX = 0;
            /**
             * mouse或touch事件时全局坐标y点
             * @property stageY
             * @public
             * @since 1.0.0
             * @type {number}
             */
            _this.stageY = 0;
            /**
             * mouse或touch事件时本地坐标x点
             * @property localX
             * @public
             * @since 1.0.0
             * @type {number}
             */
            _this.localX = 0;
            /**
             * mouse或touch事件时本地坐标y点
             * @property localY
             * @public
             * @since 1.0.0
             * @type {number}
             */
            _this.localY = 0;
            /**
             * 绑定此事件的侦听对象
             * @property currentTarget
             * @public
             * @since 1.0.0
             * @type{annie.DisplayObject}
             * @default null
             */
            _this.currentTarget = null;
            /**
             * 触摸或者鼠标事件的手指唯一标识
             * @property identifier
             * @type {number}
             * @since 1.1.2
             * @public
             */
            _this.identifier = 0;
            _this._instanceType = "annie.MouseEvent";
            return _this;
        }
        /**
         * 事件后立即更新显示列表状态
         * @method updateAfterEvent
         * @since 1.0.9
         * @public
         * @return {void}
         */
        MouseEvent.prototype.updateAfterEvent = function () {
            this.target.stage.updateMatrix();
        };
        MouseEvent.prototype.destroy = function () {
            //清除相应的数据引用
            var s = this;
            s.currentTarget = null;
            _super.prototype.destroy.call(this);
        };
        /**
         * annie.DisplayObject鼠标或者手指按下事件
         * @property MOUSE_DOWN
         * @static
         * @public
         * @since 1.0.0
         * @type {string}
         */
        MouseEvent.MOUSE_DOWN = "onMouseDown";
        /**
         * annie.DisplayObject鼠标或者手指抬起事件
         * @property MOUSE_UP
         * @static
         * @public
         * @since 1.0.0
         * @type {string}
         */
        MouseEvent.MOUSE_UP = "onMouseUp";
        /**
         * annie.DisplayObject鼠标或者手指单击
         * @property CLICK
         * @static
         * @public
         * @since 1.0.0
         * @type {string}
         */
        MouseEvent.CLICK = "onMouseClick";
        /**
         * annie.DisplayObject鼠标或者手指移动事件
         * @property MOUSE_MOVE
         * @static
         * @public
         * @since 1.0.0
         * @type {string}
         */
        MouseEvent.MOUSE_MOVE = "onMouseMove";
        /**
         * annie.DisplayObject鼠标或者手指移入到显示对象上里触发的事件
         * @property MOUSE_OVER
         * @static
         * @public
         * @since 1.0.0
         * @type {string}
         */
        MouseEvent.MOUSE_OVER = "onMouseOver";
        /**
         * annie.DisplayObject鼠标或者手指移出显示对象边界触发的事件
         * @property MOUSE_OUT
         * @static
         * @public
         * @since 1.0.0
         * @type {string}
         */
        MouseEvent.MOUSE_OUT = "onMouseOut";
        return MouseEvent;
    }(annie.Event));
    annie.MouseEvent = MouseEvent;
})(annie || (annie = {}));