var __extends = (this && this.__extends) || function (d, b) {
    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
    function __() { this.constructor = d; }
    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
/**
 * @module annieUI
 */
var annieUI;
(function (annieUI) {
    /**
     * 刮刮卡类
     * @class annieUI.ScratchCard
     * @public
     * @extends annie.DrawingBoard
     * @since 1.1.1
     */
    var ScratchCard = (function (_super) {
        __extends(ScratchCard, _super);
        //Events
        /**
         * annie.ScratchCard 刮刮卡事件,刮了多少,一个百分比
         * @event annie.Event.ON_DRAW_PERCENT
         * @since 1.0.9
         *
         */
        /**
         * 构造函数
         * 请监听 annie.Event.ON_DRAW_PERCENT事件来判断刮完多少百分比了。
         * @method ScratchCard
         * @param width 宽
         * @param height 高
         * @param frontColorObj 没刮开之前的图,可以为单色,也可以为位图填充。一般是用位图填充,如果生成位图填充,请自行复习canvas位图填充
         * @param backColorObj 被刮开之后的图,可以为单色,也可以为位图填充。一般是用位图填充,如果生成位图填充,请自行复习canvas位图填充
         * @param drawRadius 刮刮卡刮的时候的半径,默认为50
         */
        function ScratchCard(width, height, frontColorObj, backColorObj, drawRadius) {
            if (drawRadius === void 0) { drawRadius = 50; }
            _super.call(this, width, height, frontColorObj);
            this._drawList = [];
            this._totalDraw = 1;
            this._currentDraw = 0;
            var s = this;
            s._instanceType = "annieUI.ScratchCard";
            s.drawColor = backColorObj;
            s.drawRadius = drawRadius;
            s.addEventListener(annie.MouseEvent.MOUSE_MOVE, function (e) {
                if (s._isMouseDown) {
                    //通过移动,计算刮开的面积
                    var dw = Math.floor(e.localX / s._drawRadius);
                    var dh = Math.floor(e.localY / s._drawRadius);
                    if (s._drawList[dw] && s._drawList[dw][dh]) {
                        s._drawList[dw][dh] = false;
                        s._currentDraw++;
                        //抛事件
                        var per = Math.floor(s._currentDraw / s._totalDraw * 100);
                        s.dispatchEvent("onDrawPercent", { per: per });
                    }
                }
            });
        }
        /**
         * 重置刮刮卡
         * @method reset
         * @param frontColorObj 没刮开之前的图,可以为单色,也可以为位图填充。赋值为""会用之前已设置的
         * @param backColorObj 被刮开之后的图,可以为单色,也可以为位图填充。赋值为""会用之前已设置的
         * @since 1.1.1
         * @public
         */
        ScratchCard.prototype.reset = function (frontColorObj, backColorObj) {
            if (frontColorObj === void 0) { frontColorObj = ""; }
            if (backColorObj === void 0) { backColorObj = ""; }
            _super.prototype.reset.call(this, frontColorObj);
            var s = this;
            if (s._drawList) {
                if (backColorObj != "") {
                    s.drawColor = backColorObj;
                }
                s._currentDraw = 0;
                var dw = Math.floor(s._bitmapData.width / s._drawRadius);
                var dh = Math.floor(s._bitmapData.height / s._drawRadius);
                s._totalDraw = dw * dh;
                for (var i = 0; i < dw; i++) {
                    s._drawList[i] = [];
                    for (var j = 0; j < dh; j++) {
                        s._drawList[i][j] = true;
                    }
                }
            }
        };
        /**
         * 撤销步骤 没有任何功能,只是把从基类中的代码移除,调用不会产生任何效果
         * @method cancel
         * @param step
         * @public
         * @since 1.1.1
         * @return {boolean}
         */
        ScratchCard.prototype.cancel = function (step) {
            if (step === void 0) { step = 0; }
            console.log("no support");
            return false;
        };
        Object.defineProperty(ScratchCard.prototype, "drawRadius", {
            set: function (value) {
                var s = this;
                s._drawRadius = value;
                var dw = Math.floor(s._bitmapData.width / s._drawRadius);
                var dh = Math.floor(s._bitmapData.height / s._drawRadius);
                s._totalDraw = dw * dh;
                for (var i = 0; i < dw; i++) {
                    s._drawList[i] = [];
                    for (var j = 0; j < dh; j++) {
                        s._drawList[i][j] = true;
                    }
                }
            },
            enumerable: true,
            configurable: true
        });
        ScratchCard.prototype.destroy = function () {
            var s = this;
            s._drawList = null;
            _super.prototype.destroy.call(this);
        };
        return ScratchCard;
    }(annieUI.DrawingBoard));
    annieUI.ScratchCard = ScratchCard;
})(annieUI || (annieUI = {}));

    
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