AnnieJS API Docs for: 1.1.3
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File: libs/GlobalFunction.js

/**
 * @class 全局
 */
/**
 * 往控制台打印调试信息
 * @method trace
 * @param {Object} arg 任何个数,任意类型的参数
 * @since 1.0.0
 * @public
 * @static
 * @example
 *      trace(1);
 *      trace(1,"hello");
 */
var trace = function () {
    var arg = [];
    for (var _i = 0; _i < arguments.length; _i++) {
        arg[_i] = arguments[_i];
    }
    for (var i in arguments) {
        console.log(arguments[i]);
    }
};
/**
 * 全局事件触发器
 * @static
 * @property  globalDispatcher
 * @type {annie.EventDispatcher}
 * @public
 * @since 1.0.0
 * @example
 *      //A代码放到任何合适的地方
 *      globalDispatcher.addEventListener("myTest",function(e){
 *          trace("收到了其他地方发来的消息:"+e.data);
 *      });
 *
 *      //B代码放到任何一个可以点击的对象的构造函数中
 *      this.addEventListener(annie.MouseEvent.CLICK,function(e){
 *          globalDispatcher.dispatchEvent("myTest","我是小可");
 *      });
 *
 */
var globalDispatcher = new annie.EventDispatcher();
var F2xContainer = annie.Sprite;
var F2xMovieClip = annie.MovieClip;
var F2xText = annie.TextField;
var F2xInputText = annie.InputText;
var F2xBitmap = annie.Bitmap;
var F2xShape = annie.Shape;
annie.Stage["addUpdateObj"](annie.Tween);
annie.Stage["addUpdateObj"](annie.Timer);
annie.Stage["flushAll"]();