Stage 表示显示 canvas 内容的整个区域,所有显示对象的顶级显示容器

Extends annie.Sprite
Defined in: libs/Stage.js:11
Module: annie

Available since 1.0.0

Methods

_updateSplitBounds

_updateSplitBounds () private

更新boundsList矩阵

addChild

addChild
(
  • child
)
Void public

Inherited from annie.Sprite: libs/Sprite.js:78

Available since 1.0.0

添加一个显示对象到Sprite

Parameters:

nametypeflagdescription
child annie.DisplayObject

Returns:

Void:

addChildAt

addChildAt
(
  • child
  • index
)
Void public

Inherited from annie.Sprite: libs/Sprite.js:168

Available since 1.0.0

添加一个child到Sprite中并指定添加到哪个层级

Parameters:

nametypeflagdescription
child annie.DisplayObject
index Number

从0开始

Returns:

Void:

addEventListener

addEventListener
(
  • type
  • listener
  • useCapture
)
Void public

Inherited from annie.EventDispatcher: libs/EventDispatcher.js:100

Available since 1.0.0

给对象添加一个侦听

Parameters:

nametypeflagdescription
type String

侦听类型

listener Function

侦听后的回调方法,如果这个方法是类实例的方法,为了this引用的正确性,请在方法参数后加上.bind(this);

useCapture Boolean

true 捕获阶段 false 冒泡阶段 默认 true

Returns:

Void:

Example:

 this.addEventListener(annie.Event.ADD_TO_STAGE,function(e){console.log(this);}.bind(this));

addSound

addSound
(
  • sound
)
Void public

Inherited from annie.DisplayObject: libs/DisplayObject.js:897

Available since 2.0.0

返回一个id,这个id你要留着作为删除他时使用。 这个声音会根据这个显示对象添加到舞台时播放,移出舞台而关闭

Parameters:

nametypeflagdescription
sound annie.Sound

Returns:

Void:

addUpdateObj

addUpdateObj
(
  • target
)
Void public static

Defined in libs/Stage.js:895

添加一个刷新对象,这个对象里一定要有一个 flush 函数。 因为一但添加,这个对象的 flush 函数会以stage的fps间隔调用 如,你的stage是30fps 那么你这个对象的 flush 函数1秒会调用30次。

Parameters:

nametypeflagdescription
target Object

要循化调用 flush 函数的对象

Returns:

Void:

allUpdateObjList

allUpdateObjList () static

Defined in libs/Stage.js:965

Available since 1.0.0

要循环调用 flush 函数对象列表

clearCustomTransform

clearCustomTransform
(
  • transId
)
public

Inherited from annie.DisplayObject: libs/DisplayObject.js:1026

Available since 3.1.0

如果你在mc更改了对象的x y scale rotation alpha,最后想还原,不再需要自我控制,可以调用这方法

Parameters:

nametypeflagdescription
transId Number

//0->x,1->y,2->scaleX,3->scaleY,4->rotation,5->alpha,-1->all

destroy

destroy () Void public

Inherited from annie.AObject: libs/EventDispatcher.js:55

Available since 2.0.0

销毁一个对象 销毁之前一定要做完其他善后工作,否则有可能会出错 特别注意不能在对象自身方法或事件里调用此方法。 比如,不要在显示对象自身的 annie.Event.ON_REMOVE_TO_STAGE 或者其他类似事件调用,一定会报错

Returns:

Void:

dispatchEvent

dispatchEvent
(
  • event
  • data
  • useCapture
)
Boolean public

Inherited from annie.EventDispatcher: libs/EventDispatcher.js:147

Available since 1.0.0

广播侦听

Parameters:

nametypeflagdescription
event annie.Event | String

广播所带的事件对象,如果传的是字符串则自动生成一个annie.Event对象,事件类型就是传入进来的字符串的值

data Object

广播后跟着事件一起传过去的其他任信息,默认值为null

useCapture Boolean

true 捕获阶段 false 冒泡阶段 默认 true

Returns:

[Boolean]

如果有收听者则返回true

Example:

 var mySprite=new annie.Sprite(),
 yourEvent=new annie.Event("yourCustomerEvent");
 yourEvent.data={a:1,b:2,c:"hello",d:{aa:1,bb:2}};
 mySprite.addEventListener("yourCustomerEvent",function(e){
     console.log(e.data);
 })
 mySprite.dispatchEvent(yourEvent);

DisplayObject

DisplayObject () public

Inherited from annie.DisplayObject: libs/DisplayObject.js:70

Available since 1.0.0

getChildAt

getChildAt
(
  • index
)
annie.DisplayObject public

Inherited from annie.Sprite: libs/Sprite.js:217

Available since 1.0.0

获取Sprite中指定层级一个child

Parameters:

nametypeflagdescription
index Number

从0开始

getChildByName

getChildByName
(
  • name
  • isOnlyOne
  • isRecursive
)
String | Array public

Inherited from annie.Sprite: libs/Sprite.js:132

Available since 1.0.0

通过给displayObject设置的名字来获取一个child,可以使用正则匹配查找

Parameters:

nametypeflagdescription
name String

对象的具体名字或是一个正则表达式

isOnlyOne Boolean

默认为true,如果为true,只返回最先找到的对象,如果为false则会找到所有匹配的对象数组

isRecursive Boolean

false,如果为true,则会递归查找下去,而不只是查找当前对象中的child,child里的child也会找,依此类推

Returns:

[String | Array]

返回一个对象,或者一个对象数组,没有找到则返回空

getChildIndex

getChildIndex
(
  • child
)
Number public

Inherited from annie.Sprite: libs/Sprite.js:233

Available since 1.0.2

获取Sprite中一个child所在的层级索引,找到则返回索引数,未找到则返回-1

Parameters:

nametypeflagdescription
child annie.DisplayObject

子对象

Returns:

Number:

getDrawRect

getDrawRect () annie.Rectangle public

Inherited from annie.DisplayObject: libs/DisplayObject.js:661

Available since 1.0.0

获取对象形变后外切矩形 可以从这个方法中读取到此显示对象变形后x方向上的宽和y方向上的高

Returns:

getFrameRate

getFrameRate () Number public

Defined in libs/Stage.js:436

Available since 1.0.0

引擎的刷新率,就是一秒中执行多少次刷新

Returns:

Number:

getRootDivWH

getRootDivWH
(
  • div
)
Object public

Defined in libs/Stage.js:446

Available since 1.0.0

小游戏不支持 小程序不支持

获取引擎所在的div宽高

Parameters:

nametypeflagdescription
div HTMLDivElement

Returns:

Object:

getSound

getSound
(
  • id
)
Array

Inherited from annie.DisplayObject: libs/DisplayObject.js:872

Available since 2.0.0

Parameters:

nametypeflagdescription
id Number | String

Returns:

[Array]

这个对象里所有叫这个名字的声音引用数组

getWH

getWH () W: number; h: number

Inherited from annie.DisplayObject: libs/DisplayObject.js:757

Available since 1.1.0

获取宽高

Returns:

[W: number; h: number]

}

globalToLocal

globalToLocal
(
  • point
)
annie.Point public

Inherited from annie.DisplayObject: libs/DisplayObject.js:568

Available since 1.0.0

将全局坐标转换到本地坐标值

Parameters:

nametypeflagdescription
point annie.Point

Returns:

hasEventListener

hasEventListener
(
  • type
  • useCapture
)
Boolean public

Inherited from annie.EventDispatcher: libs/EventDispatcher.js:206

Available since 1.0.0

是否有添加过此类型的侦听

Parameters:

nametypeflagdescription
type String

侦听类型

useCapture Boolean

true 捕获阶段 false 冒泡阶段 默认 true

Returns:

[Boolean]

如果有则返回true

hitTestPoint

hitTestPoint
(
  • hitPoint
  • isGlobalPoint
)
annie.DisplayObject public

Inherited from annie.DisplayObject: libs/DisplayObject.js:609

Available since 1.0.0

点击碰撞测试,就是舞台上的一个point是否在显示对象内,在则返回该对象,不在则返回null

Parameters:

nametypeflagdescription
hitPoint annie.Point

要检测碰撞的点

isGlobalPoint Boolean

是不是全局坐标的点,默认false是本地坐标

localToGlobal

localToGlobal
(
  • point
)
annie.Point public

Inherited from annie.DisplayObject: libs/DisplayObject.js:580

Available since 1.0.0

将本地坐标转换到全局坐标值

Parameters:

nametypeflagdescription
point annie.Point

Returns:

removeAllChildren

removeAllChildren () Void public

Inherited from annie.Sprite: libs/Sprite.js:325

Available since 1.0.0

移除Sprite上的所有child

Returns:

Void:

removeAllEventListener

removeAllEventListener () Void public

Inherited from annie.EventDispatcher: libs/EventDispatcher.js:259

Available since 1.0.0

移除对象中所有的侦听

Returns:

Void:

removeChild

removeChild
(
  • child
)
Void public

Inherited from annie.Sprite: libs/Sprite.js:89

Available since 1.0.0

从Sprite中移除一个child

Parameters:

nametypeflagdescription
child annie.DisplayObject

Returns:

Void:

removeChildAt

removeChildAt
(
  • index
)
Void public

Inherited from annie.Sprite: libs/Sprite.js:286

Available since 1.0.0

移除指定层级上的孩子

Parameters:

nametypeflagdescription
index Number

从0开始

Returns:

Void:

removeEventListener

removeEventListener
(
  • type
  • listener
  • useCapture
)
Void public

Inherited from annie.EventDispatcher: libs/EventDispatcher.js:230

Available since 1.0.0

移除对应类型的侦听

Parameters:

nametypeflagdescription
type String

要移除的侦听类型

listener Function

侦听时绑定的回调方法

useCapture Boolean

true 捕获阶段 false 冒泡阶段 默认 true

Returns:

Void:

removeSound

removeSound
(
  • id
)
Void public

Inherited from annie.DisplayObject: libs/DisplayObject.js:913

Available since 2.0.0

删除一个已经添加进来的声音

Parameters:

nametypeflagdescription
id Number | String

Returns:

Void:

removeUpdateObj

removeUpdateObj
(
  • target
)
Void public static

Defined in libs/Stage.js:919

Available since 1.0.0

移除掉已经添加的循环刷新对象

Parameters:

nametypeflagdescription
target Object

Returns:

Void:

resize

resize () Void public

Defined in libs/Stage.js:235

Available since 1.0.0

当舞台尺寸发生改变时,如果stage autoResize 为 true,则此方法会自己调用; 如果设置stage autoResize 为 false 你需要手动调用此方法以更新界面. 不管autoResize 的状态是什么,你只要侦听 了stage 的 annie.Event.RESIZE 事件 都可以接收到舞台变化的通知。

Returns:

Void:

setFrameRate

setFrameRate
(
  • fps
)
Void public

Defined in libs/Stage.js:421

Available since 1.0.0

引擎的刷新率,就是一秒中执行多少次刷新

Parameters:

nametypeflagdescription
fps Number

最好是60的倍数如 1 2 3 6 10 12 15 20 30 60

Returns:

Void:

Sprite

Sprite () public

Inherited from annie.Sprite: libs/Sprite.js:23

Available since 1.0.0

构造函数

Stage

Stage
(
  • rootDivId
  • desW
  • desH
  • fps
  • scaleMode
  • renderType
)
public

Defined in libs/Stage.js:20

Available since 1.0.0

显示对象入口函数

Parameters:

nametypeflagdescription
rootDivId String
desW Number

舞台宽

desH Number

舞台高

fps Number

刷新率

scaleMode String

缩放模式 StageScaleMode

renderType Number

渲染模式0:canvas 1:webGl 2:dom

startDrag

startDrag
(
  • isCenter
  • bounds
)
Void public

Inherited from annie.DisplayObject: libs/DisplayObject.js:989

Available since 1.1.2

启动鼠标或者触摸拖动

Parameters:

nametypeflagdescription
isCenter Boolean

指定将可拖动的对象锁定到指针位置中心 (true),还是锁定到用户第一次单击该对象的位置 (false) 默认false

bounds annie.Rectangle

相对于显示对象父级的坐标的值,用于指定 Sprite 约束矩形

Returns:

Void:

stopAllSounds

stopAllSounds () Void public

Inherited from annie.DisplayObject: libs/DisplayObject.js:798

Available since 2.0.0

停止这个显示对象上的所有声音

Returns:

Void:

stopDrag

stopDrag ()

停止鼠标跟随

swapChild

swapChild
(
  • child1
  • child2
)
Boolean

Inherited from annie.Sprite: libs/Sprite.js:251

Available since 2.0.0

交换两个显示对象的层级

Parameters:

nametypeflagdescription
child1 Object

显示对象,或者显示对象的索引

child2 Object

显示对象,或者显示对象的索引

Returns:

Boolean:

updateCache

updateCache () Void

Inherited from annie.Sprite: libs/Sprite.js:316

Available since 3.2.0

如果对容器缓存为位图过,则会更新缓存,没事别乱调用

Returns:

Void:

Properties

alpha

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:328

Available since 1.0.0

显示对象透明度

Default:

1

anchorX

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:399

Available since 1.0.0

显示对象上x方向的缩放或旋转点

Default:

0

anchorY

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:421

Available since 1.0.0

显示对象上y方向的缩放或旋转点

Default:

0

autoResize

Boolean public

Defined in libs/Stage.js:139

Available since 1.0.0

小游戏不支持 小程序不支持

当设备尺寸更新,或者旋转后是否自动更新舞台尺寸 默认不开启

Default:

false

autoSteering

Boolean public

Defined in libs/Stage.js:128

Available since 1.0.0

小游戏不支持 小程序不支持

当设备尺寸更新,或者旋转后是否自动更新舞台方向 默认不开启

Default:

false

bgColor

String #FFFFFF" 或 RGB(255,255,255) 或 RGBA(255,255,255,255) public

Defined in libs/Stage.js:195

Available since 1.0.0

舞台的背景色 默认为""就是透明背景 可能设置一个颜色值改变舞台背景

blendMode

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:465

Available since 1.0.0

显示对象的混合模式 支持的混合模式大概有23种,具体查看annie.BlendMode

Default:

0

cacheAsBitmap

Unknown

Inherited from annie.DisplayObject: libs/DisplayObject.js:190

Available since 3.2.0

是否将这个对象缓存为位图了

children

Array public

Inherited from annie.Sprite: libs/Sprite.js:52

Available since 1.0.0

显示对象的child列表

Default:

[]

desHeight

Number public

Defined in libs/Stage.js:165

Available since 1.0.0

舞台的尺寸高,也就是我们常说的设计尺寸

Default:

240

desWidth

Number public

Defined in libs/Stage.js:150

Available since 1.0.0

舞台的尺寸宽,也就是我们常说的设计尺寸

Default:

320

divHeight

Number public

Defined in libs/Stage.js:175

Available since 1.0.0

舞台在当前设备中的真实高

Default:

320

divWidth

Number public

Defined in libs/Stage.js:185

Available since 1.0.0

舞台在当前设备中的真实宽

Default:

240

filters

Array public

Inherited from annie.DisplayObject: libs/DisplayObject.js:534

Available since 1.0.0

小游戏不支持 小程序不支持

显示对象的滤镜数组

Default:

null

height

Unknown public

Inherited from annie.DisplayObject: libs/DisplayObject.js:769

Available since 1.0.3

获取或者设置显示对象在父级里的y方向的高,不到必要不要用此属性获取高 如果你要同时获取宽高,建议使用getWH()方法获取宽和高

hitArea

Unknown

Inherited from annie.DisplayObject: libs/DisplayObject.js:596

Available since 3.0.1

annie.Sprite显示容器的接受鼠标点击的区域。一但设置,容器里所有子级将不会触发任何鼠标相关的事件。 相当于 mouseChildren=false,但在有大量子级显示对象的情况下,此方法的性能搞出mouseChildren几个数量级,建议使用。

Sub-properties:

hitTestWithPixel

Boolean

Inherited from annie.DisplayObject: libs/DisplayObject.js:146

Available since 1.1.0

小游戏不支持 小程序不支持

是否对图片对象使用像素碰撞检测透明度,默认关闭

Default:

false

instanceId

Number public

Inherited from annie.AObject: libs/EventDispatcher.js:23

Available since 1.0.0

每一个annie引擎对象都会有一个唯一的id码。

Example:

 //获取 annie引擎类对象唯一码
 console.log(this.instanceId);

instanceType

String public

Inherited from annie.AObject: libs/EventDispatcher.js:41

Available since 1.0.3

每一个annie类都有一个实例类型字符串,通过这个字符串,你能知道这个实例是从哪个类实例而来

iosTouchendPreventDefault

Boolean public

Defined in libs/Stage.js:61

Available since 1.0.4

小游戏不支持 小程序不支持

是否阻止ios端双击后页面会往上弹的效果,因为如果阻止了,可能有些html元素出现全选框后无法取消 所以需要自己灵活设置,默认阻止.

Default:

true

isCache

Boolean

Inherited from annie.DisplayObject: libs/DisplayObject.js:177

Available since 3.2.0

是否被缓存了

isMultiMouse

Boolean

Defined in libs/Stage.js:121

Available since 1.1.3

开启或关闭多个手指的鼠标事件

isMultiTouch

Boolean

Defined in libs/Stage.js:114

Available since 1.0.3

开启或关闭多点手势事件 目前仅支持两点 旋转 缩放

isPreventDefaultEvent

Boolean

Defined in libs/Stage.js:72

Available since 1.0.9

小游戏不支持 小程序不支持

是否禁止引擎所在的DIV的鼠标事件或触摸事件的默认行为,默认为true是禁止的。

Default:

true

mask

annie.DisplayObject public

Inherited from annie.DisplayObject: libs/DisplayObject.js:505

Available since 1.0.0

显示对象的遮罩, 是一个Shape显示对象或是一个只包含shape显示对象的MovieClip

Default:

null

matrix

annie.Matrix public

Inherited from annie.DisplayObject: libs/DisplayObject.js:489

Available since 1.0.0

显示对象的变形矩阵

Default:

null

mcSpeed

Number public

Inherited from annie.Sprite: libs/Sprite.js:31

Available since 3.1.5

容器类所有动画的播放速度,默认是1.如果有嵌套的话,速度相乘;

Default:

1

mouseChildren

Boolean public

Inherited from annie.Sprite: libs/Sprite.js:42

Available since 1.0.0

是否可以让children接收鼠标事件 鼠标事件将不会往下冒泡

Default:

true

mouseEnable

Boolean public

Inherited from annie.DisplayObject: libs/DisplayObject.js:107

Available since 1.0.0

是否可以接受点击事件,如果设置为false,此显示对象将无法接收到点击事件

Default:

false

name

String public

Inherited from annie.DisplayObject: libs/DisplayObject.js:116

Available since 1.0.0

每一个显示对象都可以给他命一个名字,这样我们在查找子级的时候就可以直接用this.getChildrndByName("name")获取到这个对象的引用

Default:

""

parent

annie.Sprite public

Inherited from annie.DisplayObject: libs/DisplayObject.js:93

Available since 1.0.0

显示对象的父级

Default:

null

pause

Boolean public static

Defined in libs/Stage.js:328

Available since 1.0.0

是否暂停

Default:

false

renderObj

IRender public

Defined in libs/Stage.js:92

Available since 1.0.0

当前stage所使用的渲染器 渲染器有两种,一种是canvas 一种是webGl

Default:

null

renderType

Number public

Defined in libs/Stage.js:102

Available since 1.0.0

渲染模式值 只读 CANVAS:0, webGl: 1

Default:

0

rootDiv

Html Div public

Defined in libs/Stage.js:81

Available since 1.0.0

小游戏不支持 小程序不支持

整个引擎的最上层的div元素, 承载canvas的那个div html元素

Default:

null

rotation

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:303

Available since 1.0.0

显示对象旋转角度

Default:

0

scaleMode

String public

Defined in libs/Stage.js:360

Available since 1.0.0

舞台的缩放模式 默认为空就是无缩放的真实大小 "noBorder" 无边框模式 ”showAll" 显示所有内容 “fixedWidth" 固定宽 ”fixedHeight" 固定高

Default:

"onScale"

Example:

 //动态更改stage的对齐方式示例
 //以下代码放到一个舞台的显示对象的构造函数中
 let s=this;
 s.addEventListener(annie.Event.ADD_TO_STAGE,function(e){
     let i=0;
     s.stage.addEventListener(annie.MouseEvent.CLICK,function(e){
         let aList=[annie.StageScaleMode.EXACT_FIT,annie.StageScaleMode.NO_BORDER,annie.StageScaleMode.NO_SCALE,annie.StageScaleMode.SHOW_ALL,annie.StageScaleMode.FIXED_WIDTH,annie.StageScaleMode.FIXED_HEIGHT]
         let state=e.currentTarget;
         state.scaleMode=aList[i];
         if(i>5){i=0;}
     }
 }

scaleX

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:257

Available since 1.0.0

显示对象x方向的缩放值

Default:

1

scaleY

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:280

Available since 1.0.0

显示对象y方向的缩放值

Default:

1

skewX

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:351

Available since 1.0.0

显示对象x方向的斜切值

Default:

0

skewY

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:375

Available since 1.0.0

显示对象y方向的斜切值

Default:

0

soundList

Array public

Inherited from annie.DisplayObject: libs/DisplayObject.js:160

Available since 2.0.0

当前对象包含的声音列表

Default:

[]

stage

Stage public

Inherited from annie.DisplayObject: libs/DisplayObject.js:83

Available since 1.0.0

此显示对象所在的舞台对象,如果此对象没有被添加到显示对象列表中,此对象为空。

Default:

null;

viewPort

Unknown

Defined in libs/Stage.js:160

viewRect

annie.Rectangle public

Defined in libs/Stage.js:864

Available since 1.0.0

舞台在设备里截取后的可见区域,有些时候知道可见区域是非常重要的,因为这样你就可以根据舞台的可见区域做自适应了。

Default:

{x:0,y:0,width:0,height:0}

Example:

 //始终让一个对象顶对齐,或者

visible

Boolean public

Inherited from annie.DisplayObject: libs/DisplayObject.js:443

Available since 1.0.0

显未对象是否可见

Default:

0

width

Unknown public

Inherited from annie.DisplayObject: libs/DisplayObject.js:728

Available since 1.0.3

获取或者设置显示对象在父级里的x方向的宽,不到必要不要用此属性获取高 如果你要同时获取宽高,建议使用 getWH()方法获取宽和高

x

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:211

Available since 1.0.0

显示对象位置x

Default:

0

y

Number public

Inherited from annie.DisplayObject: libs/DisplayObject.js:234

Available since 1.0.0

显示对象位置y

Default:

0

Events

ADD_TO_STAGE

Inherited from annie.DisplayObject: libs/DisplayObject.js:23

Available since 1.0.0

annie.DisplayObject显示对象加入到舞台事件

annie.Event.ON_INIT_STAGE

Defined in libs/Stage.js:40

Available since 1.0.0

annie.Stage舞台初始化完成后会触发的事件

annie.Event.ON_RUN_CHANGED

Defined in libs/Stage.js:51

Available since 1.0.0

annie引擎暂停或者恢复暂停时触发,这个事件只能在annie.globalDispatcher中监听

annie.Event.RESIZE

Defined in libs/Stage.js:45

Available since 1.0.0

小游戏不支持 小程序不支持

annie.Stage舞台尺寸发生变化时触发

annie.TouchEvent.ON_MULTI_TOUCH

String

Defined in libs/Stage.js:56

annie.Stage 的多点触碰事件。这个事件只能在annie.Stage对象上侦听

CLICK

String

annie.DisplayObject鼠标或者手指单击

ENTER_FRAME

Inherited from annie.DisplayObject: libs/DisplayObject.js:33

Available since 1.0.0

annie.DisplayObject显示对象 循环帧事件

MOUSE_DOWN

Inherited from annie.DisplayObject: libs/DisplayObject.js:39

Available since 1.0.0

annie.DisplayObject鼠标或者手指按下事件

MOUSE_MOVE

Inherited from annie.DisplayObject: libs/DisplayObject.js:54

Available since 1.0.0

annie.DisplayObject鼠标或者手指移动事件

MOUSE_OUT

Inherited from annie.DisplayObject: libs/DisplayObject.js:64

Available since 1.0.0

annie.DisplayObject鼠标或者手指移出显示对象边界触发的事件

MOUSE_OVER

Inherited from annie.DisplayObject: libs/DisplayObject.js:59

Available since 1.0.0

annie.DisplayObject鼠标或者手指移入到显示对象上里触发的事件

MOUSE_UP

Inherited from annie.DisplayObject: libs/DisplayObject.js:44

Available since 1.0.0

annie.DisplayObject鼠标或者手指抬起事件

REMOVE_TO_STAGE

Inherited from annie.DisplayObject: libs/DisplayObject.js:28

Available since 1.0.0

annie.DisplayObject显示对象从舞台移出事件

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