var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* @module annie
*/
var annie;
(function (annie) {
/**
* annie引擎核心类
* @class annie.MovieClip
* @since 1.0.0
* @public
* @extends annie.Sprite
*/
var MovieClip = /** @class */ (function (_super) {
__extends(MovieClip, _super);
/**
* 构造函数
* @method MovieClip
* @public
* @since 1.0.0
*/
function MovieClip() {
var _this = _super.call(this) || this;
_this._curFrame = 0;
_this._wantFrame = 1;
_this._lastFrameObj = null;
_this._isPlaying = true;
_this._isFront = true;
//有可能帧数带有小数点
_this._floatFrame = 0;
//sprite 和 moveClip的类资源信息
_this._a2x_res_class = { tf: 1 };
_this._a2x_res_children = [];
_this._a2x_script = null;
//动画模式 按钮 剪辑 图形
_this._a2x_mode = -2;
_this._clicked = false;
//flash声音管理
_this._a2x_sounds = null;
var s = _this;
s._instanceType = "annie.MovieClip";
return _this;
}
Object.defineProperty(MovieClip.prototype, "currentFrame", {
//Events
/**
* annie.MovieClip 播放完成事件
* @event annie.Event.END_FRAME
* @type {string}
* @static
* @public
* @since 1.0.0
*/
/**
* annie.MovieClip 帧标签事件
* @event annie.Event.CALL_FRAME
* @type {string}
* @static
* @public
* @since 1.0.0
*/
//
/**
* mc的当前帧
* @property currentFrame
* @public
* @since 1.0.0
* @type {number}
* @default 1
* @readonly
*/
get: function () {
var s = this;
return s._wantFrame > 0 ? s._wantFrame : s._curFrame;
},
enumerable: true,
configurable: true
});
Object.defineProperty(MovieClip.prototype, "isPlaying", {
/**
* 当前动画是否处于播放状态
* @property isPlaying
* @readOnly
* @public
* @since 1.0.0
* @type {boolean}
* @default true
* @readonly
*/
get: function () {
return this._isPlaying;
},
enumerable: true,
configurable: true
});
Object.defineProperty(MovieClip.prototype, "isFront", {
/**
* 动画的播放方向,是顺着播还是在倒着播
* @property isFront
* @public
* @since 1.0.0
* @type {boolean}
* @default true
* @readonly
*/
get: function () {
return this._isFront;
},
enumerable: true,
configurable: true
});
Object.defineProperty(MovieClip.prototype, "totalFrames", {
/**
* 当前动画的总帧数
* @property totalFrames
* @public
* @since 1.0.0
* @type {number}
* @default 1
* @readonly
*/
get: function () {
return this._a2x_res_class.tf;
},
enumerable: true,
configurable: true
});
/**
* 调用止方法将停止当前帧
* @method stop
* @public
* @since 1.0.0
* @return {void}
*/
MovieClip.prototype.stop = function () {
var s = this;
s._isPlaying = false;
};
/**
* 给时间轴添加回调函数,当时间轴播放到当前帧时,此函数将被调用.注意,之前在此帧上添加的所有代码将被覆盖,包括Fla文件中当前帧的代码.
* @method addFrameScript
* @public
* @since 1.0.0
* @param {number} frameIndex {number} 要将代码添加到哪一帧,从0开始.0就是第一帧,1是第二帧...
* @param {Function}frameScript {Function} 时间轴播放到当前帧时要执行回调方法
*/
MovieClip.prototype.addFrameScript = function (frameIndex, frameScript) {
var s = this;
if (!(s._a2x_script instanceof Object))
s._a2x_script = {};
s._a2x_script[frameIndex] = frameScript;
};
/**
* 移除帧上的回调方法
* @method removeFrameScript
* @public
* @since 1.0.0
* @param {number} frameIndex
*/
MovieClip.prototype.removeFrameScript = function (frameIndex) {
var s = this;
if (s._a2x_script instanceof Object)
s._a2x_script[frameIndex] = null;
};
Object.defineProperty(MovieClip.prototype, "isButton", {
/**
* 确认是不是按钮形态
* @property isButton
* @type {boolean}
* @public
* @since 2.0.0
* @default false
*/
get: function () {
return this._a2x_mode == -1;
},
enumerable: true,
configurable: true
});
/**
* 将一个mc变成按钮来使用 如果mc在于2帧,那么点击此mc将自动有被按钮的状态,无需用户自己写代码.
* 此方法不可逆,设置后不再能设置回剪辑,一定要这么做的话,请联系作者,看作者答不答应
* @method initButton
* @public
* @since 1.0.0
* @return {void}
*/
MovieClip.prototype.initButton = function () {
var s = this;
if (s._a2x_mode != -1 && s._a2x_res_class.tf > 1) {
s.mouseChildren = false;
//将mc设置成按钮形式
s.addEventListener("onMouseDown", s._mouseEvent.bind(s));
s.addEventListener("onMuseOver", s._mouseEvent.bind(s));
s.addEventListener("onMouseUp", s._mouseEvent.bind(s));
s.addEventListener("onMouseOut", s._mouseEvent.bind(s));
s._a2x_mode = -1;
if (s._clicked) {
if (s.totalFrames > 2) {
s.gotoAndStop(3);
}
else {
s.gotoAndStop(2);
}
}
else {
s.gotoAndStop(1);
}
}
};
Object.defineProperty(MovieClip.prototype, "clicked", {
/**
* 如果MovieClip设置成了按钮,则通过此属性可以让它定在按下后的状态上,哪怕再点击它并离开它的时候,他也不会变化状态
* @property clicked
* @return {boolean}
* @public
* @since 2.0.0
*/
get: function () {
return this._clicked;
},
set: function (value) {
var s = this;
if (value != s._clicked) {
if (value) {
s._mouseEvent({ type: "onMouseDown" });
}
else {
s.gotoAndStop(1);
}
s._clicked = value;
}
},
enumerable: true,
configurable: true
});
MovieClip.prototype._mouseEvent = function (e) {
var s = this;
if (!s._clicked) {
var frame = 2;
if (e.type == "onMouseDown") {
if (s.totalFrames > 2) {
frame = 3;
}
}
else if (e.type == "onMouseOver") {
if (s.totalFrames > 1) {
frame = 2;
}
}
else {
frame = 1;
}
s.gotoAndStop(frame);
}
};
;
/**
* movieClip的当前帧的标签数组,没有则为null
* @method getCurrentLabel
* @public
* @since 1.0.0
* @return {Array}
* */
MovieClip.prototype.getCurrentLabel = function () {
var s = this;
if (s._a2x_res_class.tf > 1 && s._a2x_res_class.l[s._curFrame - 1]) {
return s._a2x_res_class.l[s._curFrame - 1];
}
return null;
};
/**
* 将播放头向后移一帧并停在下一帧,如果本身在最后一帧则不做任何反应
* @method nextFrame
* @since 1.0.0
* @public
* @return {void}
*/
MovieClip.prototype.nextFrame = function () {
var s = this;
s._wantFrame += s._cMcSpeed;
if (s._wantFrame > s._a2x_res_class.tf) {
s._wantFrame = s._a2x_res_class.tf;
}
s._isPlaying = false;
s._onCheckUpdateFrame();
};
/**
* 将播放头向前移一帧并停在下一帧,如果本身在第一帧则不做任何反应
* @method prevFrame
* @since 1.0.0
* @public
* @return {void}
*/
MovieClip.prototype.prevFrame = function () {
var s = this;
s._wantFrame -= s._cMcSpeed;
if (s._wantFrame < 1) {
s._wantFrame = 1;
}
s._isPlaying = false;
s._onCheckUpdateFrame();
};
/**
* 将播放头跳转到指定帧并停在那一帧,如果本身在第一帧则不做任何反应
* @method gotoAndStop
* @public
* @since 1.0.0
* @param {number|string} frameIndex 批定帧的帧数或指定帧的标签名
* @return {void}
*/
MovieClip.prototype.gotoAndStop = function (frameIndex) {
var s = this;
s._isPlaying = false;
var timeLineObj = s._a2x_res_class;
if (typeof (frameIndex) == "string") {
if (timeLineObj.label[frameIndex] != undefined) {
frameIndex = timeLineObj.label[frameIndex];
}
else {
frameIndex = s._curFrame;
}
s._floatFrame = 0;
}
else if (typeof (frameIndex) == "number") {
if (frameIndex > timeLineObj.tf) {
frameIndex = timeLineObj.tf;
}
else if (frameIndex < 1) {
frameIndex = 1;
}
}
s._wantFrame = frameIndex;
s._onCheckUpdateFrame();
};
/**
* 如果当前时间轴停在某一帧,调用此方法将继续播放.
* @method play
* @param {boolean} isFront true向前播放,false 向后播放。默认向前
* @public
* @since 1.0.0
* @return {void}
*/
MovieClip.prototype.play = function (isFront) {
if (isFront === void 0) { isFront = true; }
var s = this;
s._isPlaying = true;
s._isFront = isFront;
};
/**
* 将播放头跳转到指定帧并从那一帧开始继续播放
* @method gotoAndPlay
* @public
* @since 1.0.0
* @param {number|string} frameIndex 批定帧的帧数或指定帧的标签名
* @param {boolean} isFront 跳到指定帧后是向前播放, 还是向后播放.不设置些参数将默认向前播放
* @return {void}
*/
MovieClip.prototype.gotoAndPlay = function (frameIndex, isFront) {
if (isFront === void 0) { isFront = true; }
var s = this;
s._isFront = isFront;
s._isPlaying = true;
var timeLineObj = s._a2x_res_class;
if (typeof (frameIndex) == "string") {
if (timeLineObj.label[frameIndex] != undefined) {
frameIndex = timeLineObj.label[frameIndex];
}
else {
frameIndex = s._curFrame;
}
s._floatFrame = 0;
}
else if (typeof (frameIndex) == "number") {
if (frameIndex > timeLineObj.tf) {
frameIndex = timeLineObj.tf;
}
else if (frameIndex < 1) {
frameIndex = 1;
}
}
s._wantFrame = frameIndex;
s._onCheckUpdateFrame();
};
MovieClip.prototype._onCheckUpdateFrame = function () {
var s = this;
if (s._wantFrame != s._curFrame) {
if (s._isOnStage) {
s._updateTimeline();
}
}
};
MovieClip.prototype._onAddEvent = function () {
_super.prototype._onAddEvent.call(this);
this._onCheckUpdateFrame();
};
MovieClip.prototype._updateTimeline = function () {
var s = this;
if (s._a2x_res_class.tf > 1) {
if (s._a2x_mode >= 0) {
s._isPlaying = false;
if (s.parent instanceof annie.MovieClip) {
s._wantFrame = s.parent._wantFrame - s._a2x_mode;
}
else {
s._wantFrame = 1;
}
}
else {
if (s._isPlaying && s._wantFrame == s._curFrame && s._visible) {
if (s._isFront) {
s._wantFrame += s._cMcSpeed;
if (s._wantFrame > s._a2x_res_class.tf) {
s._wantFrame = 1;
}
}
else {
s._wantFrame -= s._cMcSpeed;
if (s._wantFrame < 1) {
s._wantFrame = s._a2x_res_class.tf;
}
}
}
}
if (s._wantFrame != s._curFrame) {
var curFrame = Math.floor(s._curFrame);
var wantFrame = Math.floor(s._wantFrame);
s._floatFrame = s._wantFrame - wantFrame;
s._curFrame = s._wantFrame;
if (curFrame != wantFrame) {
var timeLineObj = s._a2x_res_class;
//先确定是哪一帧
var allChildren = s._a2x_res_children;
var childCount = allChildren.length;
var objId = 0;
var obj = null;
var objInfo = null;
var frameIndex = wantFrame - 1;
var curFrameScript = void 0;
var isFront = s._isFront;
var curFrameObj = timeLineObj.f[timeLineObj.timeLine[frameIndex]];
var addChildren = [];
var remChildren = [];
if (s._lastFrameObj != curFrameObj) {
s._lastFrameObj = curFrameObj;
s.children.length = 0;
var maskObj = null;
var maskTillId = -1;
for (var i = childCount - 1; i >= 0; i--) {
objId = allChildren[i][0];
obj = allChildren[i][1];
if (curFrameObj instanceof Object && curFrameObj.c instanceof Object) {
objInfo = curFrameObj.c[objId];
}
else {
objInfo = null;
}
if (objInfo instanceof Object) {
//这个对象有可能是新来的,有可能是再次进入帧里的。需要对他进行初始化
annie.d(obj, objInfo, true);
// 检查是否有遮罩
if (objInfo.ma != undefined) {
maskObj = obj;
maskTillId = objInfo.ma;
}
else if (maskObj instanceof Object) {
obj.mask = maskObj;
if (objId == maskTillId) {
maskObj = null;
}
}
s.children.unshift(obj);
if (!obj._isOnStage) {
//证明是这一帧新添加进来的,所以需要执行添加事件
addChildren.unshift(obj);
}
}
else if (obj._isOnStage) {
//这个对象在上一帧存在,这一帧不存在,所以需要执行删除事件
remChildren.unshift(obj);
}
}
if (s._floatFrame > 0) {
//帧数带小数点的,所以执行微调
s._updateFrameGap();
}
var count = addChildren.length;
for (var i = 0; i < count; i++) {
obj = addChildren[i];
if (!obj._isOnStage && s._isOnStage) {
obj._cp = true;
obj.parent = s;
obj.stage = s.stage;
obj._onAddEvent();
}
}
count = remChildren.length;
for (var i = 0; i < count; i++) {
obj = remChildren[i];
if (obj._isOnStage && s._isOnStage) {
obj._onRemoveEvent(true);
obj.stage = null;
obj.parent = null;
}
}
}
//如果发现不是图形动画,则执行脚本
if (s._a2x_mode < 0) {
//更新完所有后再来确定事件和脚本
var isCodeScript = false;
//有没有用户后期通过代码调用加入的脚本,有就直接调用然后不再调用时间轴代码
if (s._a2x_script instanceof Object) {
curFrameScript = s._a2x_script[frameIndex];
if (curFrameScript instanceof Function) {
curFrameScript();
isCodeScript = true;
}
}
//有没有用户后期通过代码调用加入的脚本,没有再检查有没有时间轴代码
if (!isCodeScript) {
curFrameScript = timeLineObj.a[frameIndex];
if (curFrameScript instanceof Array) {
s[curFrameScript[0]](curFrameScript[1] == undefined ? true : curFrameScript[1], curFrameScript[2] == undefined ? true : curFrameScript[2]);
}
}
//有没有帧事件
curFrameScript = timeLineObj.e[frameIndex];
if (curFrameScript instanceof Array) {
for (var i = 0; i < curFrameScript.length; i++) {
//抛事件
s.dispatchEvent(annie.Event.CALL_FRAME, {
frameIndex: s._curFrame,
frameName: curFrameScript[i]
});
}
}
//有没有去到帧的最后一帧
if (((s._curFrame == 1 && !isFront) || (s._curFrame == s._a2x_res_class.tf && isFront)) && s.hasEventListener(annie.Event.END_FRAME)) {
s.dispatchEvent(annie.Event.END_FRAME, {
frameIndex: s._curFrame,
frameName: "endFrame"
});
}
}
//有没有声音
var curFrameSound = timeLineObj.s[frameIndex];
if (curFrameSound instanceof Object) {
for (var sound in curFrameSound) {
s._a2x_sounds[sound - 1].play(0, curFrameSound[sound]);
}
}
}
else if (s._floatFrame > 0) {
//帧数带小数点的,所以执行微调
s._updateFrameGap();
}
}
}
};
MovieClip.prototype._onUpdateFrame = function (mcSpeed, isOffCanvas) {
if (mcSpeed === void 0) { mcSpeed = 1; }
if (isOffCanvas === void 0) { isOffCanvas = false; }
var s = this;
var playStatus;
if (isOffCanvas) {
playStatus = s._isPlaying;
s._isPlaying = false;
}
s._updateTimeline();
if (isOffCanvas) {
s._isPlaying = playStatus;
}
_super.prototype._onUpdateFrame.call(this, mcSpeed, isOffCanvas);
};
MovieClip.prototype._onRemoveEvent = function (isReSetMc) {
_super.prototype._onRemoveEvent.call(this, isReSetMc);
if (isReSetMc)
MovieClip._resetMC(this);
};
MovieClip.prototype._updateFrameGap = function () {
var s = this;
var timeLineObj = s._a2x_res_class;
//先确定是哪一帧
var allChildren = s._a2x_res_children;
var childCount = allChildren.length;
var objId = 0;
var obj = null;
var nextObjInfo = null;
var curObjInfo = null;
var nextFrameIndex = Math.floor(s._curFrame);
var curFrameObj = s._lastFrameObj;
var ff = s._floatFrame;
var nextFrameObj = timeLineObj.f[timeLineObj.timeLine[nextFrameIndex]];
for (var i = childCount - 1; i >= 0; i--) {
objId = allChildren[i][0];
obj = allChildren[i][1];
if (nextFrameObj && nextFrameObj.c && curFrameObj && curFrameObj.c) {
nextObjInfo = nextFrameObj.c[objId];
curObjInfo = curFrameObj.c[objId];
//更新对象信息
if (curObjInfo != void 0 && nextObjInfo != void 0) {
if (nextObjInfo.tr == void 0 || nextObjInfo.tr.length == 1) {
nextObjInfo.tr = [0, 0, 1, 1, 0, 0];
}
if (nextObjInfo.al == void 0) {
nextObjInfo.al = 1;
}
if (!obj._changeTransformInfo[0]) {
obj._x = curObjInfo.tr[0] + (nextObjInfo.tr[0] - curObjInfo.tr[0]) * ff;
}
if (!obj._changeTransformInfo[1]) {
obj._y = curObjInfo.tr[1] + (nextObjInfo.tr[1] - curObjInfo.tr[1]) * ff;
}
if (!obj._changeTransformInfo[2]) {
obj._scaleX = curObjInfo.tr[2] + (nextObjInfo.tr[2] - curObjInfo.tr[2]) * ff;
}
if (!obj._changeTransformInfo[3]) {
obj._scaleY = curObjInfo.tr[3] + (nextObjInfo.tr[3] - curObjInfo.tr[3]) * ff;
}
if (!obj._changeTransformInfo[4]) {
var sx = nextObjInfo.tr[4] - curObjInfo.tr[4];
var sy = nextObjInfo.tr[5] - curObjInfo.tr[5];
if (sx > 180) {
sx -= 360;
}
else if (sx < -180) {
sx += 360;
}
if (sy > 180) {
sy -= 360;
}
else if (sy < -180) {
sy += 360;
}
obj._skewX = curObjInfo.tr[4] + sx * ff;
obj._skewY = curObjInfo.tr[5] + sy * ff;
}
if (!obj._changeTransformInfo[5]) {
obj._alpha = curObjInfo.al + (nextObjInfo.al - curObjInfo.al) * ff;
obj.a2x_ua = true;
}
obj.a2x_um = true;
}
}
}
s._floatFrame = 0;
};
MovieClip._resetMC = function (obj) {
//判断obj是否是动画,是的话则还原成动画初始时的状态
obj._wantFrame = 1;
obj._curFrame = 0;
obj._isFront = true;
obj._floatFrame = 0;
if (obj._a2x_mode < -1) {
obj._isPlaying = true;
}
else {
obj._isPlaying = false;
}
};
MovieClip.prototype.destroy = function () {
//清除相应的数据引用
var s = this;
_super.prototype.destroy.call(this);
s._lastFrameObj = null;
s._a2x_script = null;
s._a2x_res_children = null;
s._a2x_res_class = null;
s._a2x_sounds = null;
};
return MovieClip;
}(annie.Sprite));
annie.MovieClip = MovieClip;
})(annie || (annie = {}));